Thursday, October 16, 2014

"I'm an Action Figure"


When I animated this scene with Hercules I was able to benefit from some live action reference. 
The actor who went through the motion in front of a video camera was Robert Gant. 

I received a layout package which included these two enlarged print-outs from the footage. Before animating I studied Robert’s acting and actions on a TV monitor. At the same time I drew a series of thumbnail sketches as I was searching for the key poses.
I remember the live action footage being excellent, and I used most of what Robert was doing. But by not tracing photostats it is still necessary to digest the scene in your head and make it your own. 
Hercules has just been told by his father Zeus, that he is doing great, but he hasn’t proven himself a true hero yet. At the start of the scene Hercules is listening to Zeus’ remarks, still feeling good about himself. When he realizes that those words are critical his demeanor changes and he responds with a frustrated tone in his voice:
“But father…I’ve beaten every single monster I’ve come up against. I…I’m the most famous person in Greece. I…I’m an action fIgure!” 
At that point he is holding up a little Hercules toy, and I decided what the scene needs is for this merchandise figure to be squeezed, which would result in a mechanical biceps flexing.
It got a laugh here and there during screenings.
Here are the rough key poses from the scene:






















































Tuesday, October 14, 2014

The Power of Breathing

I know, this sounds like advice from some health lifestyle guru.
During my online talk last Saturday I mentioned the importance of having your character breathe.
Particularly during a quiet moment, before he or she begins to talk, showing the shoulders go up and then down again during the exhale/dialogue, adds a tremendous amount of life.    
The fact that you can have your drawn character (or CG model) fill its lungs with air makes everybody believe that this is a living being. Breathing is the most basic human (or animal) trait, and is instantly connected to having a soul.
For the most part animating a breath is pretty simple. The shoulders rise, the head moves along, and the chest might come forward. (This pose should last for at least eight frames) Usually the face doesn’t need to face downward, then upward for overlapping action in a subtle move like this one. 
It is a good idea though to move the head upward during the exhale to contrast the the shoulders downward motion. 
If the sound of the inhale is in the voice track, I would definitely animate it and make it a part of the overall acting. If there is silence, but you have a little pause, I would still try and show an inhale.
You are always looking for moments that add real life, and this is one of them.

Milt Kahl animated these inhales very convincingly within different moods.

Shere Khan is mocking the vultures singing after taking a deep breath.






Medusa becomes furious when she talks to Snoops on the phone.





Wart sighs in respond to Merlin’s encouraging words.





PS. I'll answer all of your questions in connection with the "Virtual Animators" post shortly.